Today I did a play test of a Bolt Action scenario. The idea is to have one army retreating from another, while a column of refugees are fleeing down a road. We played the game as a blitzkrieg scenario, with British and French against the invading Germans, but it should be usable for all parts of the war. In this play test we used what models we had available, and what felt right. We didn't count the points very carefully (both sides had 1100-1200 points) and we didn't optimize. Our test game ended in a 18-18 draw.
Retreat
version 1.1
A group of refugees
are fleeing the attacking army down a road. The Attacker is trying to
wipe out the Defender's units, while the Defender is trying to
retreat off the board, while protecting themselves and the refugees.
The Refugees
The refugee group start 36” from the Defenders board edge on a
road going from long edge to long edge. At the start of each turn
they will move 1D6+6 inches towards the Defenders board edge. When
they reach that edge they will be removed from the board.
The goal of the Defender is to move off their own board edge
before the game is over. However, they will not be allowed to do
this until the refugees have moved off the board.
The Geneva Convention
The refugees can not be attacked, and are treated as a friendly
unit when it comes to shooting (so you can only shoot 1” away, like
normal). If a unit is in the way of the refugees when they move, that
unit is pushed away.
Setup
The Defender sets up at least half of their units 12-24” from
their board edge, the rest in reserve.
The Attacker have at least half of their units in a first wave,
coming in on the first turn, and the rest in reserve.
Preliminary Bombardment
The Defender is hit with a Preliminary Bombardment on a 2+.
Six turns, 4+ for a seventh.
Victory
The Defender get 2 victory points for each friendly unit that gets
off the board.
The Defender get 1 victory point for each Attacker unit killed.
The Attacker get 2 victory points for each Defender unit killed.
The Attacker get 1 victory point for each unit within 12” of the
Defender's board edge.
A unit which never gets on the board counts as destroyed.